Harbor Picture - Week 2

This week, I delved into the intricacies of creating a realistic fire, dedicating time to thorough research on various fire references. One crucial observation was that fire tends to break and exhibit instability at its apex. To address this, I fine-tuned the ‘shredding value’ for a more authentic representation.

 

Fire Reference: https://www.youtube.com/watch?v=bnB2fxfmSM4

 

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Upon further investigation, I noted that fire typically doesn’t have overly intense connections to its source. Consequently, I made adjustments to the Signed Distance Function (SDF), ensuring that the outward-calculated volume was appropriately positioned.

 

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Exterior Band Voxel: 3 (default)

 

Exterior Band Voxel: 10 (push outward)

 

Examining diverse references, I observed that many portrayals of fire tend to be almost overexposed. To capture this effect, I meticulously adjusted the visual elements to create a semblance of overexposure. Also, there is the alternative way to adjust the detail of fire.

 

Less overexpose

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More Overexpose

 

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This video gives me lots of ideas on how to shape the fire efficiently.


Week 3 FX Schedule:

I will add more detail of fire like smoke and flaming embers.

 

 

Live Action Shooting

This Week we also do the live action shooting for our final hero shot.

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