Harbor Picture – Week 8

Harbor Picture - Week 8

Week 8 To-Do List

Shot 5

 

Foreground Fire:
High-Res Sim
Sparks

 

Background Fire:
High-Res Sim
Slow down

 

After conducting numerous simulation tests, I observed that when utilizing the Axiom plug-in to simulate Pyro scaling down the Pyro effect afterward made shaking result. One potential solution involves precisely setting the initial scale of the pyrotechnic source. However, this approach proves inefficient as it necessitates repetitive simulations. Furthermore, parameters such as temperature, dissipation, and turbulence exhibit extreme sensitivity during small-scale Pyro simulations.

 

Instead of persisting with small-scale simulations, I discovered a more effective method. By employing a Null object as the Controller to adjust both position and scale at the object level (Top Node). This strategy eliminates the need for re-simulation and ensures smoother adjustments in position and scale.

 

When I render the fire I found that it shakes a lot.

screenshot 2024 03 02 093512 ykbnd2jalku86rz3

After conducting numerous simulation tests, I observed that when utilizing the Axiom plug-in to simulate Pyro scaling down the Pyro effect afterward made shaking result. One potential solution involves precisely setting the initial scale of the pyrotechnic source. However, this approach proves inefficient as it necessitates repetitive simulations. Furthermore, parameters such as temperature, dissipation, and turbulence exhibit extreme sensitivity during small-scale Pyro simulations.

 

Instead of persisting with small-scale simulations, I discovered a more effective method. By employing a Null object as the Controller to adjust both position and scale at the object level (Top Node). This strategy eliminates the need for re-simulation and ensures smoother adjustments in position and scale.

screenshot 2024 03 02 093601 m7vkgbz7qwfqzgyj

Preliminary Pyro Test: Position needs to be adjusted

 

Also, I set up all the FX timing, including Foreground fire, sparks, and background fire.