Particle Choppy Shape Quick Solution

Choppy Particle Simulation - Troubleshooting

HOUDINI

Invalid Date2 min read

Simple solution to avoid the choppy gap for particle simulation

In particle simulations, if the source moves fast without sufficient substeps, it often results in a choppy, bending appearance. This issue can be addressed using the trail node or retiming techniques after the simulation. While this approach is a cheating solution, it is highly effective and significantly reduces simulation time.

Increasing the "substep" can effectively eliminate the choppy gaps in the simulation. However, this approach is computationally expensive, requiring significantly more memory and processing time. As an alternative, the "trail" node can be used to fill in these gaps. This method may initially result in sharp, straight lines, but randomly remove points can help create a more natural appearance. Ultimately, this approach maintains the overall shape of the simulation while reducing computational costs by using a lower substep. Additionally, since the trail node replicates points, key attributes such as age and life remain largely unaffected.

Example hip file
https://drive.google.com/file/d/1aMoAizoaSPz-f5YEdCrKpDaCU23wP7pR/view?usp=sharing

It is the simple particle simulation hip file.

Substeps: 3

Substeps: 2

Substeps: 1

Substeps: 6

Substep: 2
Point: 624,605

Substep: 2
Point: 603,074
Adding the trail node and randomly delete points after particle simulation

Until increase the "substeps" to 6, the bending shape will be disappear.