Quadruped agent's feet plant the terrain

Quadruped agent's feet plant the terrain for Houdini Crowd Simulation

HOUDINI

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How to make the quadruped agent feet plant the terrain?

First of all, we should set all the agent clips first. Agent clip nodes must be put after the agent clip. And then we should set up the agent rigging bone.

Troubleshooting - how to set up the torso in agent pre?

For the torso setup, we should find the hip first. And then we should find the lower back afterwards. Different riggers might have various naming conventions, so the hip name is the main bone which could control the locomotive, and the lower back is the next joint of the hip to the head.

Troubleshooting - how to make the toe joint match terrain?

After setting up the four legs joint. We should adjust the ankle plant channel manually. Here is the video recording shows that how I achieve the result.