The Mill - Week 2
This week, we discussed how to build the environment and explored different visual directions.
Also, since our mentors suggested making the two time periods of the Vespa look more distinct, I plan to add a disintegration particle effect as a transition combined with the Vellum peeling effect.
To further polish the peeling effect, I tweaked the pin constraints and improved the collision setup to achieve better simulation results.
Transition Test
I will render multiple layer for the compositor.
- Connection particle
- Connection particle(longer life)
- Connection with flying particle(glow)
- Flying dust
- Flying dust 2
- Smoke
Moreover, I spent some time exploring and researching the disintegration effect.
Tutorial: